Tuesday, 18 July 2017

Hetairoi's hunting adventures

Edu over at Hetairoi Wargames has posted reports on his first couple of Palaeo Diet games on his blog.


Do go and see how his hunters got on with the Vanilla Skies scenario and The Power of One.


Saturday, 15 July 2017

Footprints in the dust

With Palaeo Diet: Eat or be Eaten in a nice stable form, we had another play around, porting the PDEE mechanics over to a different setting, this time, a group of thieves attempting to steal from a Roman diplomat in 1st century BC Syria.

Our thieves had to enter a settlement around a rural shrine...

And pinch the bag of silver from the togate gentleman with the blonde hair. 

Then they had to escape back through the crowded market place.

Or that was the plan. It turns out that the PDEE AI mechanic which works wonders with animals, is much harder to apply to the nuances of civilians, thugs and militia. Without coming close to exploring all options, we did never the less nut out various working mechanics and talk, at length, about how NPC humans would react to someone calling out in alarm etc. In the end, 2am came sooner than a completed game...

It was an interesting exercise and might be a project worth coming back to. What it certainly did, was make us want to play a lot more Song of Shadows and Dust!

Palaeo Diet bloodbath

Palaeo Diet: Eat or be Eaten has been formatted and is currently receiving a much-needed proof read. This week we messed around with a little hunt, keeping going long after our hunters had satisfied their bellies, just to see what happened. In short, it was a bit of a bloodbath.

The layout o f the table, four hills and two patches of tricky going. Three mammoths and two boar in the center of the table. We had two groups hunters (Snogg, Dogg, Rarr and Bow top left, Ogg Idd, Herc and Tark bottom right), each consisting of a spearman with a hound, an archer and a clubman.
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The early turns saw our intrepid ancestors trying to get into position. For a tribal victory we needed to secure six bulk worth of meat (i.e. kill two mammoths, or one mammoth and and a pig). Critters, should they be flushed out of terrain, would also make a welcome contribution to the tribal feed.

By the end of the first turn, Bow and Snogg, in an uncharacteristic show of team work, had already taken down one boar. By turn two, there was also a nice tasty bunny (brought down by Snogg!) to add to the pot. It looked like it was going to be a short hunt.

Herc managed to get way too close to various mammoths at various times, although they usually moved off, or trumpeted and scared him off, before he had a chance to swing his club.

Ogg wasn't so lucky. He only met one mammoth...

Herc finally landed a blow or two against one of the woolly pachyderms, while Snogg took on his second boar for the hunt. I mean, we didn't need it, but why not... the boar was there.

 Finally sick of being clobbered and stuck with arrows (from both Bow and Tark), the wounded mammoth turns on Herc and brings him crashing down. Meanwhile, someone Bow took down a second rabbit.

 It then turned and charged at Tark who was squatting at the brow of a hill...

Before turning back and charging Rarr, making contact with him, but not quite managing to insert a tusk anywhere uncomfortable. With a tremendous effort, Rarr landed a final blow, bringing the mammoth down.

Here we see the surviving hunters and their huge haul of meat. Bow and Dogg were wounded, but Snogg, Rarr and Tark survived unscathed. Herc and Ogg will be remembered fondly by the tribe. In total, a mammoth, two boar and two bunnies brought in 10 bulk. More than enough to feed the four survivors, with plenty left over for the carrion eaters!

Monday, 3 July 2017

Meet the hunting party!

From left to right: Urgg, Bow, Herc, Idd (the hound), Ogg, Fergg, Rarr, Tark, and Snogg
As we near the general release of Palaeo Diet: Eat or be Eaten, I thought I would take a moment to formally introduce the full hunting party that has been intensively hunting, gathering, and generally preyed upon during our end of the playtesting process. From left to right we have: Urgg, Bow, Herc, Idd (the hound), Ogg, Fergg, Rarr, Tark, and Snogg. All hunters are from Flytrap Factory; Bow, Herc, Fergg, Rarr and Tark are all minor conversions. The wee dog is from Black Cat Bases.


Hunting parties will normally have between two and eight members divided between the players. Each hunter chooses to carry a single tool type; either spears, a club, a bow or fire. Their chosen tool will very much impact on their approach to any given hunt. Any hunter may also be accompanied by a hound. Hounds activate in a similar way to hunters, but failed activation attempts will result in the hound disobeying instructions and (usually) being a nuisance.


Once players have a game or two under their belt, they can roll to randomly give one of more of their hunters a trait. The hunter may in fact be a gatherer, or a stalker - or perhaps they are lame or timid. Occasionally a hunting party may include a healer or a thinker; there are 18 traits in all. 

How will you put your hunting party together?